syntree/node/walk_events.rs
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253
use core::iter::FusedIterator;
use crate::flavor::Flavor;
use crate::links::Links;
use crate::node::Node;
use crate::pointer::Pointer;
/// An event indicating how a tree is being walked with [`WalkEvents`].
///
/// See [`WalkEvents`] for documentation.
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash)]
pub enum Event {
/// Walk the next sibling node. This is also the initial event being emitted
/// when entering the iterator.
Next,
/// Walk down the first child of a sub tree.
Down,
/// Walk up a single step from a sub tree.
Up,
}
/// A low-level iterator which walks the tree while emitting [Event] instances
/// indicating *how* the structure is being navigated.
///
/// See [`Tree::walk_events`][crate::Tree::walk_events] or
/// [`Node::walk_events`][crate::Node::walk_events].
///
/// # Examples
///
/// ```
/// use syntree::node::Event::*;
///
/// let tree = syntree::tree! {
/// "root" => {
/// "c1" => {
/// "c2" => {},
/// "c3" => {},
/// "c4" => {},
/// },
/// "c5" => {},
/// "c6" => {}
/// }
/// };
///
/// assert_eq!(
/// tree.walk_events().map(|(e, n)| (e, n.value())).collect::<Vec<_>>(),
/// [
/// (Next, "root"),
/// (Down, "c1"),
/// (Down, "c2"),
/// (Next, "c3"),
/// (Next, "c4"),
/// (Up, "c1"),
/// (Next, "c5"),
/// (Next, "c6"),
/// (Up, "root")
/// ]
/// );
///
/// let root = tree.first().ok_or("missing root")?;
///
/// assert_eq!(
/// root.walk_events().map(|(e, n)| (e, n.value())).collect::<Vec<_>>(),
/// [
/// (Next, "root"),
/// (Down, "c1"),
/// (Down, "c2"),
/// (Next, "c3"),
/// (Next, "c4"),
/// (Up, "c1"),
/// (Next, "c5"),
/// (Next, "c6"),
/// (Up, "root"),
/// ]
/// );
///
/// let c1 = root.first().ok_or("missing c1")?;
///
/// assert_eq!(
/// c1.walk_events().map(|(e, n)| (e, n.value())).collect::<Vec<_>>(),
/// [
/// (Next, "c1"),
/// (Down, "c2"),
/// (Next, "c3"),
/// (Next, "c4"),
/// (Up, "c1"),
/// (Next, "c5"),
/// (Next, "c6"),
/// (Up, "root"),
/// ]
/// );
/// # Ok::<_, Box<dyn core::error::Error>>(())
/// ```
///
/// Example showcasing how we can use events to keep track of the depth in which
/// nodes are being traversed:
///
/// ```
/// use syntree::node::Event::*;
///
/// let tree = syntree::tree! {
/// "root" => {
/// "c1" => {
/// "c2" => {},
/// "c3" => {},
/// }
/// }
/// };
///
/// let mut it = tree.walk_events();
/// let mut depth = 0;
///
/// let mut nodes = Vec::new();
///
/// while let Some((event, node)) = it.next() {
/// // Only register each node once.
/// match event {
/// Up => {
/// depth -= 1;
/// }
/// Down => {
/// depth += 1;
/// nodes.push((depth, node.value()));
/// }
/// Next => {
/// nodes.push((depth, node.value()));
/// }
/// }
/// }
///
/// assert_eq!(depth, 0);
///
/// assert_eq!(
/// nodes,
/// [(0, "root"), (1, "c1"), (2, "c2"), (2, "c3")]
/// );
/// # Ok::<_, Box<dyn core::error::Error>>(())
/// ```
pub struct WalkEvents<'a, T, F>
where
T: Copy,
F: Flavor,
{
/// The tree being iterated over.
tree: &'a [Links<T, F::Index, F::Pointer>],
// The current node.
node: Option<(F::Pointer, Event)>,
// Current depth being walked.
depth: isize,
}
impl<'a, T, F> WalkEvents<'a, T, F>
where
T: Copy,
F: Flavor,
{
/// Construct a new events walker.
#[inline]
pub(crate) fn new(
tree: &'a [Links<T, F::Index, F::Pointer>],
node: Option<F::Pointer>,
e: Event,
) -> Self {
Self {
tree,
node: node.map(|n| (n, e)),
depth: 0,
}
}
/// Get current depth.
#[inline]
pub(crate) const fn depth(&self) -> isize {
self.depth
}
fn step(
&mut self,
links: &Links<T, F::Index, F::Pointer>,
event: Event,
) -> Option<(F::Pointer, Event)> {
if let Event::Up = event {
if let Some(next) = links.next {
return Some((next, Event::Next));
}
} else {
if let Some(first) = links.first {
self.depth = self.depth.checked_add(1)?;
return Some((first, Event::Down));
}
if let Some(next) = links.next {
return Some((next, Event::Next));
}
}
self.depth = self.depth.checked_sub(1)?;
Some((links.parent?, Event::Up))
}
}
impl<T, F> Clone for WalkEvents<'_, T, F>
where
T: Copy,
F: Flavor,
{
#[inline]
fn clone(&self) -> Self {
Self {
tree: self.tree,
node: self.node,
depth: self.depth,
}
}
}
impl<T, F> Default for WalkEvents<'_, T, F>
where
T: Copy,
F: Flavor,
{
#[inline]
fn default() -> Self {
Self {
tree: &[],
node: None,
depth: 0,
}
}
}
impl<'a, T, F> Iterator for WalkEvents<'a, T, F>
where
T: Copy,
F: Flavor,
{
type Item = (Event, Node<'a, T, F>);
fn next(&mut self) -> Option<Self::Item> {
let (node, event) = self.node.take()?;
let links = self.tree.get(node.get())?;
self.node = self.step(links, event);
let node = Node::new(links, self.tree);
Some((event, node))
}
}
impl<T, F> FusedIterator for WalkEvents<'_, T, F>
where
T: Copy,
F: Flavor,
{
}